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The
Graphic Novel and the World History Classroom
Maryanne Rhett
Washington State University
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When
someone says 'Graphic Novel,' one of three ideas comes to mind. The first
of these is the 'comic book.' While indeed comic books—"gaudy escapism,
whether superheroic, fantasy-based, science fictional," or fluff-driven
comedy with "little depth or humanity"1 —fit within the genre of 'graphic novel,' they do not
themselves define the field. Batman, Maus, and the Archie
Comics series all fall within the realm of graphic novels and thus
the term is far more flexible than 'comic book' may suggest. Secondly, 'graphic'
does not necessarily denote 'pornographic.' As Paul Gravett in his 2005
work Graphic Novels: Stories to Change Your Life points out, some
graphic novels do fall within the realm of erotica, but this does not hold
true for all. 'Graphic' is, for our purposes, simply a designation of the
artistic style with which the story is written. The illustrations in a graphic
novel should be considered part of the literature itself, read in conjunction
with the text. This sets a graphic novel apart from picture books where
illustrations are not necessarily part of the storyline. The images in a
graphic novel lend to the visual rhetoric of the story and are thus a part
of the whole of the work. Finally, for those who may have already had some
experience with the 'scholarly graphic novel,' the term immediately brings
to mind Art Spiegleman's Maus series. Maus and Persepolis
are indeed good examples of scholastic graphic novels, but the genre should
not end with these well situated biographical accounts of Holocaust survivors
and witnesses to the Iranian revolution, respectively. Less obviously educational
novels, like Alan Moore and Kevin O'Neill's League of Extraordinary
Gentlemen, or Alan Moore and David Lloyd's V for Vendetta,
also lend themselves to analytical reasoning appropriate for the university.
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This essay
asserts that graphic novels such as League or V—in
addition to those like Maus and Persepolis—can provide
engaging material for undergraduate courses. Specifically, I argue that
using a blend of traditional and non-traditional graphic novels—League
and Maus for instance—in the classroom offers greater flexibility
for the teacher to delve deeply into the themes of world history. The brevity
of the texts and the engaging composition of the graphic novel allows the
professor to tailor the class to themes, both expansive and focused, while
encouraging the student to go beyond the written word and use the full nuance
of the graphic work. |
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At the
college level, recent years have seen an increased use of graphic novels
in the classroom. At major conferences, works like Persepolis and
Maus have already made an impression in the bookselling market.
Persepolis, for instance, was promoted at the 2005 Middle East
Studies Association Conference in Washington, D.C. Moreover, a quick glance
through H-Net postings suggests that further dialogues on the topic of the
graphic novel, both in research and pedagogical terms, are beginning to
filter into the field. In the summer of 2006, H-Net had a call for papers
for an interdisciplinary collection on the "growing subgenre of Jewish literary
and graphic culture [which] contains a number of significantly innovative
aesthetic works that are increasingly recognized by literary critics as
an exciting form[s] of alternative narrative[s] that may also represent
the inception of a new visual literacy."2 Indeed, in terms of Jewish history, the genre of graphic
novels has certainly been ground-breaking. This same call for papers listed
(in addition to Spiegleman's works) some of the following Jewish-centric
pieces: Will Eisner's A Contract With God: and Other Tenement Stories,
Fagin the Jew, The Plot: The Secret Story of the Protocols
of the Elders of Zion; Vittorio Giardino's A Jew in Communist Prague:
Loss of Innocence, A Jew in Communist Prague: Adolescence, and A
Jew in Communist Prague: Rebellion; Ben Katchor's The Jew of New
York; Miriam Katin's memoir, We Are On Our Own; Etgar Keret's
Jetlag: Five Graphic Novellas; Joe Kubert's Yossel: April 14,
1943; and Joann Sfar's The Rabbi's Cat. What is more, in June
2006, at the World History Association's conference in Long Beach, California,
Linda Alkana presented a paper entitled "Teaching World History with Comix,"
advocating the use of the graphic novel in the world history classroom.
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Moreover,
on October 11 2006 the National Book Award nominations were announced and
for the first time ever a graphic novel was nominated: Gene Luen Yang's
American Born Chinese. Although American Born Chinese
is meant for younger readers, the fact that such a prestigious book award
committee has recognized the contributions of the graphic novel genre should
be cause enough for academics to take note. Sadly, as has already been mentioned,
the term 'graphic novel' has become "distorted with prejudices and preconceptions,"
and some of the genre's authors have even gone so far as to reject the label
outright.3 Yet I believe that despite such distortions, the graphic
novel provides a new, innovative way to express multiple layers of narrative.
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Although
this essay examines only a handful of graphic novels that may be useful
in the world history classroom, the reality is that the field is continually
growing. There are pitfalls, however, as with any classroom tool. A teacher
who chooses to use a graphic novel in the classroom should always be aware
of the unique style and format of the genre. Further, the graphic novel
should not mark the end of the classroom discussion, but rather should prove
an aid in reaching beyond the traditional learning tools by helping students
to think on many levels and in more dimensions than simply through lectures
and textbooks. The end of this essay includes a short list of graphic novels
that may be of interest to teachers. Each title, or set of titles, is annotated
to help the novice get started in the right direction. The essay itself
breaks down some of the graphic novel titles into sub-genres, thus grouping
together similar formats and works. |
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| Biography
and Journalistic Writing Turned Graphic |
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A great number of graphic novels take the form of
traditional literature. Persepolis, Palestine, Safe Area Gorazde, Berlin,
Contract with God, Barefoot Gen, and War's End, to name a
few, all tell a particular story from an autobiographical, semi-autobiographical,
or journalistic perspective. What is useful about using or telling a traditional
storyline in the guise of a graphic novel is that the graphic novel allows
for more creative expressions of content and context. The illustrations
and visual rhetoric are just as crucial to understanding the narrative as
is the storyline. |
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In her 2003 work Persepolis, Satrapi uses
a simple black and white graphic background to highlight her childhood and
the world in which she lived, Revolutionary Iran. The 'rudimentary' black
and white drawings reflect her childhood memories of the era and serve as
an ironic twist underscoring the idea that the revolution was anything but
a black and white issue. The simplicity of the text and graphics allows
the reader to delve into the culture and politics of a nation that, in Western
societies in particular, is greatly misunderstood. Likewise, Joe Sacco's
Palestine examines the chaos, disorder, and disunity of life in
Israel and the Occupied Territories during the first Intafada. Sacco uses
the caption placement to set life on the street in juxtaposition with the
crisp, unified, and ordered structure of scenes depicting detention and
interrogation. Unlike Satrapi's work, Sacco writes from the perspective
of an adult journalist. This distinction itself is useful in terms of examining
how, and by whom, history is written. |
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As with
any novel, autobiography, or other form of literature, we must be careful
not to assume too much capacity on the part of our students to read and
understand the imagery and symbolism used. Just as certain groundwork must
be laid when assigning Victorian literature or the works of Chinese communists
(underscoring the use of unfamiliar imagery and metaphor), the graphic novel
too needs explanation. An example is Barefoot Gen, a distinctly
Japanese-style graphic novel. Although a recent interest in Manga and Japanese
animation more broadly has brought American audiences into closer contact
with Japanese imagery and symbolism, it is best to offer a small introduction
to the themes before fully introducing the works. |
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Keiji
Nakazawa's 1988 work Barefoot Gen is the semi-autobiographical
depiction of life in Japan before and after the bombing of Hiroshima. This
is in no way an easily digested commentary on war and the effects of war,
but like Maus it is an important component of our global heritage.
In the introduction to Barefoot Gen Art Spiegelman (author of the Maus
series) points out that it is "odd that, until the development of underground
comics in the late 1960s, overtly autobiographical comics have not comprised
an important 'genre.' Rarer still are works that overtly grapple with the
intersection between personal history and world history."4 Barefoot Gen is a more fictionalized account of
the bombing of Hiroshima than Nakazawa's 1972 autobiographical children's
comic weekly "I Saw It." Nevertheless it breaks barriers between what is
perceived as 'useful academic literature' and literature written for 'enjoyment.'
Additionally, "In Japan there is no stigma attached to reading comics; they're
consumed," Spiegelman tells us, "in truly astonishing numbers."5 The power of the simple graphics and the emotionally charged
story line is exactly the kind of useful work a world history class strives
to exploit. |
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| The
Graphic Novel as History |
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For those historians who may still hesitate to accept
the graphic novel as a legitimate form of literature, particularly in the
history classroom, consider next Will Eisner's 2005 work The Plot: the
Secret Story of the Protocols of the Elders of Zion. Eisner is widely
accepted as the father of the graphic novel: in fact the most prestigious
award in the field is named for him. His first work, Contract with God,
explores life in the New York tenements. However, although it was written
in the 1940s and 1950s, it was not published until the late 1970s, a further
testament to the very modern quality of the graphic novel genre. |
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In The Plot, Eisner explores how the "Protocols"
were first developed, were eventually determined to be fraudulent, and how
they have remained surprisingly resilient despite their complete illegitimacy.
Eisner incorporates primary source material (e.g. Winston Churchill's 1920
article "Zionism versus Bolshevism," underscoring the worldwide Jewish conspiracy
as proclaimed in the 'Protocols,' which Churchill later recanted) intermixed
with graphic expression. Although the subject matter of The Plot
is not easily explained, Eisner argues in the preface that it "marks an
effort to employ this powerful medium to address a matter of immense personal
concern."6 The thread that runs throughout the work is the abhorrence
that such a clearly fabricated piece of propaganda could not only survive,
but indeed gain in credibility over time. It is this utter disbelief with
which Eisner ends the book. The intention of The Plot is to help
educate people, albeit slowly, to beat back the demon of scapegoatism and
to understand that the Protocols are something wholly false. |
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| Fictionalized
Fiction and Fictionalized History |
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The last genre of graphic novels which I will discuss
here are fictionalized fiction and fictionalized history. Few history teachers
think twice about using works of literary fiction in their classrooms, but
they stop short of using fiction when packaged in this form. However, fiction
in graphic novel form can be useful in developing the historical themes
that are frequently pursued in the world history classroom. |
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Alan
Moore's graphic novel The League of Extraordinary Gentlemen offers
examples from such literary classics as: 20,000 Leagues Under the Sea,
The Strange Case of Dr. Jekyll and Mr. Hyde, Dracula, King Solomon's Mines,
The Invisible Man, the Sherlock Holmes series, and Moby
Dick, as well as references to Victorian erotica, the leaders of the
scientific community like Thomas Edison, and the political climate of fin
de siÏcle Europe. It is not likely that one would ever be lucky enough
to have a class full of students who have either read all of these works,
or who would be willing do so. Thus not only does this one graphic novel
allow us to discuss the advent and diffusion of Victorian literature, it
also allows us to investigate the development, transmission, and change
over time of Western European imperialism, industrialization, racial theory,
gender studies, and so on. |
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In another
fictionalized series, Hugo Pratt's Corto Maltese places the title
character within the world history of the early twentieth century. As someone
akin to the likes of Indiana Jones, Maltese is a seafarer whose
adventures lead him to events across the world in the early twentieth century.
These adventures include involvement in the Boxer rebellion, participation
in the Russo-Japanese War (where he meets Jack London and Rasputin), fighting
alongside the Irish Republican Army in the Easter Uprising, etc. |
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| Conclusions? |
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If there
is one significant gap in the genre of the graphic novel it is in material
related to Africa and South America, but even here we can read against the
grain in other graphic novels. For instance, Joann Sfar's The Rabbi's
Cat offers us a glimpse into 1930s Algerian life, and J. P. Stassen's
Deogratias: A Tale of Rwanda, which has just been translated into
English, offers an African compliment to Barefoot Gen, Maus, and
Safe Area Gorazde: The War in Eastern Bosnia 1992 ¬ 1995. The field
only continues to grow and, if publishers, authors, and academics begin
to converse with one another, the graphic novel may not long be considered
an inappropriate tool for the world history classroom.
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Although
the graphic novel really gathered steam in the 1960s and 1970s among comic
book fans and underground literary communities, the last decade and a half
has seen a significant expansion of the field in more mainstream reading
circles. This is due in part to the success of Hollywood versions of graphic
novels like The League of Extraordinary Gentlemen and V for
Vendetta, but it is also due to the accessibility of the graphic novel
itself. This accessibility is what makes the graphic novel such a compelling
tool for the classroom. |
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My own
use of graphic novels in the classroom has met with overwhelming success.
In the fall of 2005 I first chose to use League of Extraordinary Gentlemen
in my Modern European History class. While the class was itself focused
on European history from the French Revolution to the present, League
offered a lens through which students could situate Europe in the larger
context of world history. In the summer of 2006 I used Persepolis
in my Middle East cultures class and this semester I am using League
alongside Maus, The Plot, and Safe Area Gorazde.
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I have
chosen a unique form of assignment specifically tailored to the graphic
novel genre, in which I have asked my students to annotate the readings,
identifying or further defining terms, people, places, and objects in the
text and illustrations. For League and Persepolis both
this has worked extremely well. Students are required to choose ten items
within the novel to examine, writing out a concise paragraph for each. As
an example, in League one of the side characters is a woman by
the name of Rosa Coote. Coote first appeared in a Victorian era erotica
magazine. Students not only discuss where Coote comes from, but they then
examine what she means to the era, why or in what ways she is (is not) representative
of the time. Similarly, students reading Persepolis find it necessary
to understand why Che Guevara (mentioned by Satrapi) is at all related to
the events of the 1979 Iranian Revolution. Just as a student might go to
a dictionary to define a new word, this assignment asks the students to
read beyond the text and to fully develop a sense of why various terms,
objects, and people are used in the storyline. Although this assignment
format is generally very new to the students, I have found that allowing
them the freedom to focus on the things that most intrigue them encourages
a deeper appreciation of history. |
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Graphic
novels work on a number of levels. On the one hand students who learn best
under traditional structures have the story, plot, and dialogue upon which
they can rely. On the other hand, students who learn by deciphering and
dissecting symbols, metaphors, and images can look beyond the storyline
in decoding the depth of the narrative. A graphic novel, although it can
be read in terms of the dialogue alone, is most useful as a product of all
of its parts. Finally, like a movie, a graphic novel is, typically, serialized
or substantially shorter than traditional novels. The constraints of space
force graphic novel authors to cover topics in a mixture of ways thus allowing
them to incorporate a great number of learning styles. This brevity of graphic
novels allows us, as teachers, to cover more themes, events, places, and
people, a typical concern for general requirement classes. |
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| A
Selection of Graphic Novels |
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Eisner, Will.
The Plot: The Secret Story
of the Protocols of the Elders of Zion. New York: W.W. Norton,
2005.
This is a historical examination of the "protocols of the elders of Zion."
Eisner includes an extensive (although not exhaustive) bibliography of
primary and secondary sources on the matter.
Gravett, Paul. Graphic Novels: Stories to Change
Your Life. New York: HarperCollins, 2005.
Gravett's work is useful as a textbook for understanding the field of
graphic novel literature. His breakdown of graphic novels is useful for
someone with little background in the field.
Moore, Alan, and David Lloyd. V for Vendetta.
New York: DC Comics, 1990.
The storyline is a thinly veiled attempt to understand issues like the
control of Northern Ireland, AIDS, racial tension (e.g. the Brixton Riots),
and others that defined Thatcherite Britain, all the while cloaked in
a superhero narrative.
Moore, Alan, and Kevin O'Neill. The League of Extraordinary
Gentlemen. La Jolla, CA: America's Best Comics, 2000.
The League offers another superhero storyline, but one intermediately
connected to Victorian era literature and politics. Some of the works'
characters are borrowed from literary classics: 20,000 Leagues Under
the Sea, The Strange Case of Dr. Jekyll and Mr. Hyde, Dracula, King Solomon's
Mines, The Invisible Man, Sherlock Holmes, and Moby Dick.
Nakazawa, Keiji. Barefoot Gen: The Day after a Cartoon
Story of Hiroshima. Philadelphia: New Society Publishers,
1988.
Barefoot Gen is a multi-volume series, semi-autobiographical
account of Keiji Nakazawa's life growing up in Hiroshima, Japan during
and after WWII.
Pratt, Hugo. Corto Maltese in Africa Corto
Maltese, 5. New York: Nantier-Beall-Minoustchine Publishing Company, 1987.
All of the Corto Maltese works are in the same vein as League
of Extraordinary Gentlemen, or even the Indiana Jones films.
Maltese finds himself a part of, or at least witness to, some of the most
crucial turning points in early twentieth century history: the Boxer Rebellion,
the Russian Revolution, the Easter Uprising, etc.
________. Ballad of the Salt Sea. Translated by Ian Monk.
London: Harvill, 1996.
________. The Celts. Translated by Ian Monk. London:
Harvill, 1996.
Sacco, Joe. Safe Area Gorazde: The War in Eastern
Bosnia 1992 - 1995. Seattle, WA: Fantagraphic Books, 2000.
Safe Area Gorazde examines life in war torn Bosnia during the
early 1990s and the 'Balkanization' of the region. Sacco, an American
journalist, writes in a readable, no nonsense manner that, when coupled
with the imagery of the graphic novel genre offers a great deal of insight
into daily existence during a horrible era in modern European history.
________. Palestine. Seattle, WA: Fantagraphic Books,
2001.
Like Safe Area Gorazde, Palestine examines the events in Israel
and the Occupied Territories during the first Intifada. As an American
journalist, Sacco first arrived in Israel/Palestine with little prior
knowledge of the history of the region. The readers are then allowed to
learn as he does about life in this part of the world.
________. War's End: Profiles from Bosnia, 1995-96. Montreal:
Drawn & Quarterly 2005.
War's End picks up were Safe Area Gorazde leaves off,
further examining life in the former Yugoslavia and the strange juxtaposition
of war and everyday life.
Satrapi, Marjane. Persepolis. New York:
Pantheon Books, 2003.
Persepolis is the autobiographical account of the Iranian Revolution
from the viewpoint of a child living in the country. Satrapi's perspective
is distinctly different from the militant 'jihadist' portrayed on the
evening news.
________. Persepolis 2. New York: Pantheon Books, 2004.
Persepolis 2 picks up were the first volume leaves off, with
Satrapi's arrival in Europe in the 1980s. Satrapi went to Europe to continue
her education and as a means of protection, her family fearing that she
would suffer intellectually in Ayatollah Khomeini led Iran.
________. Embroideries. London: Pantheon, 2005.
Embroideries is, like the Persepolis books, autobiographical,
but instead of focusing solely on her own life, Satrapi examines the lives
of women in Iran through the women in her family.
Sfar, Joann. The Rabbi's Cat. London:
Pantheon, 2005.
The Rabbi's Cat takes place in 1930s Algeria and examines, through
the narration of a cat, life in the colonial world, in the Algerian Jewish
community, and the everyday world of Algeria more broadly.
Spiegelman, Art. Maus I: A Survivor's Tale My Father
Bleeds History. Rev. ed. New York: Pantheon Books, 1992.
Based on a series of interviews Spiegelman had with his father, Vladek,
Maus and Maus II offer an easily accessible, monumental
narrative of the life of a survivor of the Nazi Holocaust through the
eyes of the next generation.
________. Maus II: A Survivor's Tale and Here My Troubles Began.
London: Penguin, 1992.
Stassen, J. P. Deogratias: A Tale of Rwanda:
First Second, 2006.
Set in Rwanda in 1994, Deogratias,
explores of the horrors of war through the eyes of a young boy coming
of age in a time of chaos. Reviews of this work note that Stassen spares
readers none of the realities of the everyday cruelties of life just as
he does not ignore the cruelties of genocide. |
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| Biographical
Note: Maryanne
Rhett is a graduate student and History department instructor in World History
at Washington State University. She is beginning work on her PhD dissertation,
entitled "One Document, Many Outcomes: The Balfour Declaration in Light
of World Events." Her research interests focus on the Middle East, Zionist
history, and the development and implementation of British policy in view
of global events, in particular the First World War. |
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Endotes
1
Paul Gravett, Graphic Novels: Stories to Change Your Life (New York,
2005), 8. 2
www.h-net.com, July 8, 2006.
3 Gravett,
8. 4
Keiji Nakazawa, Barefoot Gen: the day after a cartoon story of Hiroshima
(Philadelphia, 1988), iii. 5
Ibid, iv. 6
Will Eisner, The Plot: The Secret Story of the Protocols of the Elders
of Zion (New York, 2005), 1.
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